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The console manufacturers themselves spin the figures; VG Chartz doesn't. They coul be talking shipped, sold to retail or sold to consumers; they could be talking data from their own count, NPD, Media Create, Chart Track, VG Chartz itself, Famitsu/Enterbrain, GfK or any or all of the above. They could be talking up until last week, last month, last quarter; They could be talking only the last week, only the last month, only the last quarter, only the last year; They could be using estimates with their own "factors" added to the data to spin it one way or the other. They could exclude bundles. They could exclude certain SKUs. They could be using unit sales, revenue, operating income, operating profit, pre-tax, post-tax, asynchronous currency conversion, misleading scales - in short, anything that makes it appear to be great for them.

Comparing VG Chartz over the same range and time of data to most sources most of the time usually yields a +/- 10% figure. This is fact.