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curl-6 said:
elektranine said:

Lol nice try ...

When i mentioned gigaflops I meant single-precision calculations not the half-precision crap that mobile device manufacturers use in their skewed benchmarks.

Guess you don't know the difference between half, single, and double precision floating point operations. They are all exponentially harder to perform than each other. Half precision calculations are basically useless to anything related to graphics.

The areno 430 is known to throttle severely for any task that lasts longer than a few milliseconds. Actual real world benchmarks peg this GPU at 50-60 single-precision gigaflops.

Actually, high end mobile chips beat PS3/360 in single precision too. Tegra K1, for example, peaks at 326 Gigaflops single precision, and that's a mobile chip from 2014.

And that's before we even start factoring in advantages outside of Gigaflops, like the far more modern graphical feature sets that modern mobile chips have compared to the ancient DX9-era stuff in PS3/360.

You do know that the Tegra K1 is used in zero smartphones. There is a reason smartphone manufacturers stay away from all of Nvidia's mobile stuff lately. They can see through all of Nvidia's marketing hogwash. Nvidia badly wants into the mobile market but Qualcomm is king. Basically the only devices running Nvidia's mobile chipsets is Nvidia along with a token tablet here or there from other companies. There is no reaching 326 gigaflops in the real world that is with active cooling and an active power supply. And even Nvidia's own tablets have this really weird short battery life even shorter than laptops (2-3 hours for gaming). 

Look at this thing it is huge. Its the size of a small motherboard. Its basically a scaled down laptop gpu with a quadcore arm cpu thrown in. Nobody is using this.

 

And you bring up DirectX. I don't see why, OpenGL is king when it comes to graphics. OpenGL is used in the vast majority of graphical applications and its supported by more hardware than DX ever was. Just because MS tries to force people to upgrade their OS by not updating the features of their API doesn't mean OpenGL has to do the same. OpenGL and their legacy support is really top notch and feature wise there is only a small subset of what you cant do on the PS3 versus with modern hardware.