My belief is similar to the way Nintendo goes about making games. Since retail prices depend, in large part, on the budget, the ideal way to go about it is not to over spend and make the game as fun to play as humanly possible within said budget. If that means going with 16-bit graphics ala Axion Verge, then that's what you do. At the end of the day, if the game is great, no one cares what it looks like and it will sell. Just look at Minecraft if you need an example.







