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Even taking into account a RISC architecture much nimbler than x86, it'd need a giant leap in power efficiency meant as performance per watt. Also, GPU is the real power hog, CPU isn't anymore, and mobile GPUs didn't find some secret graphics holy grail PCs and consoles cannot have, they can only count on the usual efficiency tweaks also portable PC and PC and console APU GPUs use, and the latter two still can't reach desktop GPUs performances anyway if they have to keep consumption and heat under control, for laptops, and costs for consoles, so the ony exclusive tweak mobile GPU can count on is having to generate a much lower number of pixels and polygons to get on small screens the same fine grain a desktop GPU have to generate on a larger one (yes, there are also insanely hi-res small screens on hi-end smartphones, but don't expect anything but some videos to fully use them and even these rare cases will eat battery charge even if nowadays video decoding has become very sober in power requirements compared to games HD 3D acceleration).
Anyway, if they meant they'll exceed, on small screens, the PERCEIVED quality compared to what 8th gen home consoles can display on large screens, this is not unlikely, but they won't surely outperform them as brute computing power. Use those chips to generate images for a large screen and their grain and quality won't look so fine anymore.
This said, nice to see ARM avenging RISC architecture that Intel tried so many times and for so many years to kill.



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