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RolStoppable said:
Ruler said:

well you had your chance on the Gamecube and Wii the last time, both titles failed saleswise. It was Awakening which brought the series back to life and it went the same direction like any JRPG and grew up with their Fanbase. Every game in the series was always the typical Japanese game for its time

The cause for Awakening's sales isn't fap service, but it's understandable that developers and gamers might think that.

Fap service isn't a sign of "growing up with their fanbase", because most fans would already be older than the target age for fap service. It's more appropriate to say that Fire Emblem has devolved.

I think the way the characters are designed in Fates, especially the females in Nohr, might relate to the differences in cultures, at least between the two kingdoms. That's my guess because the developers never talked about why they designed the characters the way they are so we're just assuming with little evidence outside of the designs.

But at least most agree that Awakening did not save the franchise due to fan service (because there really wasn't much to begin with), but it was able to build on the ideas of previous games and put them all together. You got the over world map from Sacred Stones, the marriage and children from Geneology, the weapons triangle, the variety of magic, the ability to evolve into different classes, and building on a recent feature that was introduced in the Fire Emblem Mystery of the Emblem remake, casual mode. Casual mode did one thing that proved effective in bringing in new fans, creating accessibility. Radiant Dawn and Path of Radiance were criticized for their overall lack of accessibility for new players due to their increase in difficulty. In fact, Radiant Dawn's normal difficulty in America is actually hard mode in Japan.