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I think that writing a good story with great visuals is more difficult than creating fun gameplay. So when a game focuses more on the more difficult aspect of the game (the story), there's more room for error. As well as that, more is taken away from the experience when the story fails, as it becomes a more important part if the product. In the end, it's easier to screw up a highly cinematic game than a game that focuses very little on the story.



bet: lost