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Gaming - Lets Talk SFV - View Post

Pretty much what's been said above:

- Sony gave financial aid and done most the pr and marketing.

- Although it might not seem that way, but it feels like they made SFV very quick, possibly on a smaller budget.

- The roadmap for SFV and how it's designed to act as a fight club which will be an ongoing service for the current gen is very much like DriveClub. I can see Sony having played a hand in that and surprisingly the reviews are very similar as are the complaints.

- beating character stories gets you 160k.

- Beating survival mode on easy gets you 6k.

That's enough for 1 character, one costume and you have 20k left. This doesn't include completing any other runs on survival mode or completing daily challenges.

- It is the only fighting game that gives the option to buy cheap via season pass, buy only the character you want or to unlock for free. Not even KI gives free characters.

Like DriveClub, we will need to see whether they stick to the roadmap, whether they can keep content coming and improve every aspect of the game the way Evolution has.

So far what's been said sounds and looks promising and probably like DriveClub, it might become one of those games that becomes a good example of DLC done right, season passes done right etc.