Ka-pi96 said:
Don't forget power consumption. That's a big issue for mobile devices since they have to run on a battery. Consoles can use as much power as is needed, but a mobile has to use as little as possible so that it's actually usable as a mobile and doesn't need to be charging near constantly. |
Consoles are very much power limited as well (with respect to PC's.) Mobile chips are designed with asynchronous multi-cores which they dynamically use based on the task at hand. When gaming, the mobile phone will use all (or most) of the powerful cores. When doing simple web-tasks it only uses the particular cores useful for that, and they tend to consume less power. It is one of the reasons why the ARM architecture is so useful for mobile platforms. The Iphone 6s CPU has a peak performance (by cross-platform benchmarks) comparable to low to mid-end laptop CPU's, very similar to the PS4's/XBone's CPU.







