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Bandorr said:
Faelco said:

 

Nope. Awakening had no difficulty management at all, maybe because of all the extra maps and infinite XP. It's just a bunch of enemies thrown on a wide open map anf you have to kill them all, so if you did enough battles before and have a lot of XP it's too easy. You just have to give some XP to Chrom and the MC, put them in a duo, and congrats, you won. 

 

Previous games like Path of Radiance and Radiant Dawn had some difficulty management, they knew how much XP you had at each battle and the difficulty was adapted for it. There was some variety in the objectives (defense, timed attack...) and the maps (town, castle... a lot less wide open square maps). And no OP duo... 

That sounds a lot better actually. The mission I enjoyed in awakening was like the "green"(whatever that was) 11. It wasn't a "survive, then kill" mission. You had to protect someone from a bunch of griffons. That ment you had to put a lot of thoughts into your classes, where people want, when to kill etc. Was great.

Of the two games coming out - which is more similiar to something like what you described, and less like awakening?

 

Conquest is supposed to be like the previous games (no extra maps, less XP and gold, more different objectives...). Birthright is Awakening 2.0.

 

And yeah, the previous games were a lot better (more TRPG, less dating sim), you should play them! I remember one battle in which we're vastly outnumbered and I was having a bad time, until I found one character and one precise spot on the map allowing this character to hold one third of the enemy army without being badly hurt. This battle and reflexion alone means more to me than all the Awakening battles...