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It's a pretty common problem ever since the days of the Xbox 360. One time I decided to analyze it a little further, because it really got onto my nerves. It just makes gaming so less precise. So I hooked the controller up onto my Linux PC with some neat little tools to analyze just about anything. Turns out that ALL of my Xbox 360 Controllers were jumping all over the place when I didn't touch the analog sticks. Both X and Y axis were jumping back and forth between 20 and -20. It's a problem that could be fixed with a customizable dead zone. I don't know why they haven't included that.

The DualShock 4 tends to have similar issues, though not quite as bad. It can still be noticable though. However, no controller ever will beat the good ol DS3 in that regard. That sucker showed me a whopping 14 axes (because the action buttons were analog n stuff) and ALL of them were rock solid at +/-0 on all my controllers. Sony really went all out with that one. In this new gen, they started to save costs I guess. That's why I'm still using the DS3 on my PC.

For your everyday experience it shouldn't be too bad though, neither with Xbox One nor PS4. The only time you will really notice it is when you get competitive in gaming and every pixel counts. But in that case, you probably will get a better controller anyway, like the Elite Pad for the Xbox One. I haven't tried out that one yet, but I would be seriously disappointed if that thing has the same issues.



Official member of VGC's Nintendo family, approved by the one and only RolStoppable. I feel honored.