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I can follow her logic and mostly agree. To the nonbelievers, ask yourself if having no easy way out would improve the game's intent. Note the difference between intent and outcome, and the entertainment value of an individual puzzle vs. the entertainment value of the game experience as a whole.

Each individual has a threshhold at which they are no longer having fun with a puzzle and would rather move on. In this day and age, having a quick and accessible option to move on (which does differ from magazines and cheat guides of yesteryear) means individuals simply won't ever need to push themselves past their personal threshhold, thus denying them true enlightenment and growth.