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Goodnightmoon said:
justiceiro said:
brave(garbage)
the incridibles(a techinical feat, not a outstanding story)
toy story( good movie, but there are better movies out there)
UP(the "love" story is extremely cliche, and the boy is annoying)

Oh you mean the first 10 minutes? Those that now are studied in animation colleges and cinema universities all around the world? Those who are widely considered like one of the best intros in any film, animated or not, ever? The ones that made everyone in the cinema, even the most macho men, cry? those? i think you are so so so wrong in there. 

I didn't said bad. I said cliche. Good stories turn into cliche, because a lot of people try to replicate since they are, well, good.

Lets see the story in a could perspective:

Weird girl meets boy in it infancy(kindengardeen) - wow, this is new

Fall in love with each other - man, so original!

Girl wants to travel the world and live adventures - damm, can't think of one girl that ever wanted that. Oh, wait, now i remenber some: every single one of them.

They marry and get a litle confy house - nah, this story is new. In general, this is the part where things start to go wrong, this is clearely not it-

She dies from a desease -  oh no, who could foresee this...

The man grows old and alone - when this ever happened again? Oh yeah, on real life.

I understand its sucess. Everyone can see that happening in their lives, so of course it is in every facebook feed out there. But they can see happening with them because its a average story for average people. Nothing really special that make its unique.

But i didn't know that college use this intro. I now fear from the movies that will come from that generation...

And find nemo has the same basic story, but without the filler.



"Hardware design isn’t about making the most powerful thing you can.
Today most hardware design is left to other companies, but when you make hardware without taking into account the needs of the eventual software developers, you end up with bloated hardware full of pointless excess. From the outset one must consider design from both a hardware and software perspective."

Gunpei Yoko