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curl-6 said:
                                         

The problem, as Soundwave has pointed out, that this is essentially a vanity project for Miyamoto, to allow him to save face by making a game designed around the Gamepad, instead of facing the fact that the Wii U's dual screen concept is a failure.

Any rational dev would long since have dropped the two screens gimmick, but Miyamoto sees the game's entire purpose as a platform to say "look, the Gamepad can be used for unique stuff" instead of just focussing on making a good game and then using Gamepad features if and when they make sense.

Unfortunately, it wouldn't be the first time that Nintendo allowed blind arrogance to unnecessarly harm their creations.