Cloudman said:
Though don't Zelda games take kind of long to make? I don't remember entirely, but isn't there quite a gap between main Zelda games..? Perhaps Aonuma is holding back more footage to only wait til it is near completion to excite us again on the title. I mean, that footage we got before was really great and got me hyped for their original release, so when they delayed it, it was a hard blow, at least for me. So yeah, it's probably about timing, at list it looks that way to me. Either way, I'm not watching anymore Zelda. I want the next one to be as fresh as possible for me, haha. |
No. Outside of Ocarina of Time and Skyward Sword, the other games were ready in a more reasonable cycle (2-3 years).
Aielyn said:
The game was better for motionplus controls. And my understanding is that SS wasn't delayed to implement motionplus, but rather, they considered dropping motionplus support in order to rush the game out. They delayed it because of motionplus, but not "to add motionplus". Link. "During a recent interview, Aonuma-san revealed to us that after Skyward Sword had been in development for a couple of years with MotionPlus in mind, he started to wonder if this wasn't the direction he wanted to follow for the next big console Zelda title. For two or three months the game was then actually developed without the technology. Obviously, Aonuma-san eventually came around and brought MotionPlus back into the game, but not without a little help from Katsuya Eguchi, developer of Wii Sports Resort." And what makes you think they'd have released one in 2012 reusing assets? They've really only ever done that once with console Zelda titles, in the form of Majora's Mask. Far more likely is that Nintendo would have spent the next couple of years making another handheld Zelda title, for release on 3DS (which only got its first Zelda title almost 3 years after launch). |
If that's the case, then I get corrected. Still, you have not explained to me the Twilight Princess situation, and Skyward Sword is not the game that takes 5 years to be developed. As much as I love that game, the fact that you needed 5 years and the help of Monolith Soft the develop the biggest and best are in the game tells much about how bad the development went.
And finally, yes. Why can't they do that when they have done in the past: Majora's Mask, Link's Awakening (it was done with the fundations of ALTTP) and ALBW is very similar to ALTTP. No reason to not go for a reasonable strategy like the one I posted. Do you want proof? There's people that are already dreaming that after Zelda HD coming "exclusively" to Wii U, they do a "Majora's Mask" reusing assets for an early NX title.
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