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Pavolink said:
No, it's not worth the time. Good games can be done in less time as they were doing in the past in less time. On top of that, the delays are absurd because there's an already long development cycle. 4 years is enough. TP was delayed 1 full year just because they wanted to release on Wii. Is that your value of worth? Even when the game was ready to be released in 2005? Just tell me why it was worth the wait for another full year when they only did for bussiness purposes.

And finally, explain to me how do I win with the delay of SS, a game that could have been released sooner, just because the motion plus implementation, when they could have released SS in 2010 and another one in 2012 reusing assets and implementing motion plus.

I'll sit here to see how do you try to explain to me. Go on.

The game was better for motionplus controls.

And my understanding is that SS wasn't delayed to implement motionplus, but rather, they considered dropping motionplus support in order to rush the game out. They delayed it because of motionplus, but not "to add motionplus".

Link. "During a recent interview, Aonuma-san revealed to us that after Skyward Sword had been in development for a couple of years with MotionPlus in mind, he started to wonder if this wasn't the direction he wanted to follow for the next big console Zelda title. For two or three months the game was then actually developed without the technology. Obviously, Aonuma-san eventually came around and brought MotionPlus back into the game, but not without a little help from Katsuya Eguchi, developer of Wii Sports Resort."

And what makes you think they'd have released one in 2012 reusing assets? They've really only ever done that once with console Zelda titles, in the form of Majora's Mask. Far more likely is that Nintendo would have spent the next couple of years making another handheld Zelda title, for release on 3DS (which only got its first Zelda title almost 3 years after launch).