By using this site, you agree to our Privacy Policy and our Terms of Use. Close
CGI-Quality said:
AsGryffynn said:

They seem to be non existent recently. I don't recall the uproar that was more often a thing during the earlier days... 

What recent are we talking here?

Rainbow Six: Seige

Fallout 4

Black Ops III

Battlefront

Need for Speed

Syndicate

Nov/Dec 2015 games. The same type of differences we've seen all gen. The only reason the "uproar" has somewhat settled is because people have come to accept these discrepancies. They'll continue as long as one machine has a bit more juice to squeeze.

Edit:  Not to misunderstand me, I'm not saying there will never be situations where things are even, but that is on the dev, and not the machine.

Perhaps I should've referred to the upcoming ones instead. That said, I feel I should inform you that the Fallout 4 thing was not GPU related, but a hard drive issue that is solved by using an SSD (which ironically degrades performance on the other). For the sake of being fair I will also leave DICE games out there since they have proven consistenly awful (900p on the PS4 when there are more impressive games hitting 1080p on the XONE). The Syndicate one does seem accurate, though it does note how the XONE benefitted from crowded areas due to the faster processor (and that's the point I am getting).

People seem to take it for granted that in any fair instance a game runs better on the PS4. However, it depends on how the game is created. The difference between Syndicate and Unity itself is the most obvious lead, since it shows that the XONE can outperform the PS4 if a game is processor intensive (rather than GPU intensive, like Syndicate). Taking this into account allows for any gap to be bridged by taking different approaches to a game that play to the console's strenghts (as you said, this depends on the dev, but there is no more to each console than there is to the other).