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Einsam_Delphin said:

Yeah after thinking about it I do feel the gang up factor is the biggest reason now, though a ranking/achievement system could still help here. As much as I've played Splatoon for I've never seen anyone fool around in rank battle. I'll concede that I shouldn't blame them for the initial start of the problem. We can assume they thought the "can't specifically target a player" rule would prevent this, but I can still blame them for not doing anything about it after the fact! It's their game and they control how it's played, or atleast how it's not to be played.

I will say that GSP could have been implemented directly into online modes as well as offline. The core of Smash has always been local, but Global Smash Power or something of that nature would be nice to see. With that said, I honestly cannot see that as a scenario in which prevents the nature of what goes on. You wouldn't see the problem nearly as much in For Glory or For Fun/For Glory Team Battle much like Rank Battle because you see naturally more competitive people there. And the same incentive that works in games like Splatoon don't really work in games like Smash. I remember there was a matchmaking system of some kind that was implemented but I know it was never described in large detail. They might even have a system where they are are subtly punishing people that for these type of matches or dc'ing or SD'ing by not only kicking them but sending them to a seperate server so they play amongst themselves. Even if they don't, its not fair to blame them. One thing you could do like in the match you had is attack one of the guys who are just standing around instead helping target the only guy playing the game as intended. You can be angry at Nintendo for not punishing you for your actions... but in that match who is that one guy playing fairly going to be angry at? Nintendo or you?