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Einsam_Delphin said:
Miyamotoo said:

If you look almost all content locked behind Amiibo you will see that content is really just small additional feature to the full games.

Ganondorf Amiibo for TP HD is good example, 4x time never before did not exist in any Zelda game, WW HD dont have Amiibo and have regular Hero mode with 2x damage, so Ganondorf Amiibo basically bringing something new to the game and that feature wouldn't exist without Amiibo.

An assumption that doesn't hold much weight since the feature could easily exist without amiibo like pretty much everything locked behind amiibo, and yes that includes the trivial stuff like tap once a day to get an item. amiibo are only used to unlock these features, they do nothing towards their function.

That's not the point. The thing is, its pretty obvious they were not thinking on putting a button that you press and gives you arrows or hearts by the face, its pretty clear that this was a function they added because amiibo. And this is the exact same thing that happens with Ganon. Ironically people would be happier if the game had less content as long as amiibo has nothing to do with it, and thats what it does not make sense to me, if wasnt because of it TPHD would have been releasied like WWHD, with only Hero Mode and nobody would have complained.