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People are making too much of a hasstle about this.What Nintendo is trying to do with the amiibos is really cool in my opinion, even though they didnt do anything truly good so far.And with a few exceptions, like Splatoon case, i felt that Amiibos were mostly dealt in a good way.Many of its features wouldnt even be implemented in the game in the first place, because they were planned with the amiibo in mind, not the other way around.The Ganondorf example is pretty clear.They needed to think what the amiibos would activate, and since Ganondorf is, well, evil, i guess they though that increasing even more the damage would be a good idea.It was not already in the game and then they though to put it behind the amiibo.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1