By using this site, you agree to our Privacy Policy and our Terms of Use. Close
t3mporary_126 said:

But the biggest offender of Amiibo has to do with Nintendo's latest Zelda remaster. And I'm not upset about the Wolf-Link amiibo functionality. I'm upset about another Amiibo locking a funadmental part of the game. The Ganondorf Amiibo:

Fans that love Amiibo will be thrilled to see that this game gives them the option to engage in a masochist difficult setting where any game mode from normal or Hero will let you take 2x more damage from enemies. That's great! For amiibo collectors.... What about us conservative gamers who only care about buying games and not plastic figures? Nintendo is locking a difficulty setting, a fundamental aspect of gameplay, already programmed into the game with this Amiibo! Why is this allowed? I think it's at this point we can safely say Amiibo is as a bad as on disc dlc.

What do you guys think? Do recent and past Amiibo functionality show that Nintendo is using them as on disc dlc?

Yes, when you break it down, Amiibo is locking content away on-disc. There are some differences: you get a figure with it and some Amiibo can be shared. The Splatoon Amiibo for example can be shared between friends.

With respect to Twilight Princess, I don't find content locked away particularly objectionable. I've played the original game years ago, I know what content should be on it from the beginning and I know what content has been added. When you think about it, that's what's objectionable about content being locked on-disc: the fear that a once complete game is cut up so that you're now paying a base price for an incomplete game and paying again to make your game complete.

I can do without the Ganondorf amiibo, I don't care about 4x damage. If I wanted the challenge, I'd just collect half the heart containers or reset my game every time I fall below 3/4 my total health. And the Wolf-Midna Amiibo? You best believe I'm getting that. I want the new dungeon and I love the figure.