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ReimTime said:
Teeqoz said:
The only way to measure the impact would be if all ways of piracy would dissapear for a year. *Then*, and only then would we be able the measure the impact of piracy.

Even then though, would it not be impossible to compare the same game (tit for tat) to itself, in the *same* (edit) universe? There are too many other variables to take account of. Unless we could be in two separate universes where the conditions of the game's development and its release were exactly the same - and the only difference in universes was the existence of piracy - measuring the impact is impossible.

Do you see how I dug myself a hole here?

True, but just because an impact is immeasurable (not from being to small, but because as you say, you can't have a control group to compare it to), doesn't mean we should assume the impact isn't there. I'm pretty confident that if there was no means of pirating games/movies/music/whatever, then sales of those respective things would be higher. Of course, that is a scenario which, by now is impossible to achieve, which sucks, because pirates are assholes.