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Seriously though, blaming the gamepad for Star Fox Zero is like blaming the wiimote for Metroid: Other M. The periferal is not what's at fault here - shitty game design is. The gamepad could have easily been used as a control deck or even just a place for dialogue mug shots to go like in kilograms dialogue look shots to go like in Kid Icarus: Uprising. Instead, we get this.