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ChronotriggerJM said:
Kasz216 said:
ChronotriggerJM said:
Well that's all fine and dandy Kasz but until they really get a lock-down on 1-1 controls for the Wii I'm never going to feel immersed :/ ESP when the Wiimote doesn't recognize a movement >< man that's the worst.


So you never feel immersed when you play videogames? That's gotta suck... I know I wouldn't find gaming nearly as enjoyable if i couldn't immerse myself in games. It's why I perfer RPGs where you can change the characters names and decide how they act... which sadly is a declining custom.


Nonono I immerse myself all the time :P and the reason I can do that is because of the responsiveness of the inputs, if the Motion conrols were really 1-1, the wii would be hands down the most immersive console to date, but because I find the inputs only work 80% of the time it's almost a guranteed way to strip all form of immersion out of what I'm doing. Its one of the reasons I can't find most 2-D fighters immersive, I can't get the inputs to work for me all the time lol. I mean swinging the wii-mote to swing the sword is fantastic, but swinging the Wii-mote, and getting nothing, friggin sucks. So my earlier statement was that I won't feel immersed "with the Wii."


Weird. I don't have that problem. I'd say you were doing something wrong but i can't figure how you could be...

Unless you like kept swinging when your character hadn't full finished his previous movement... though that'd be no different in a fighter.

Maybe your swining a bit "wrong" I know i had trouble occasionally in NMH early on because when i had to swing to the left, i'd slightly move the wiimote to the right first so it'd be more of a broad slash.

As such the slight right movement is what was registered not the left killing blow.

Pretty much all the wiimote "errors" i've seen have been mostly by human error not being used to the controller.