By using this site, you agree to our Privacy Policy and our Terms of Use. Close
OneKartVita said:

Omg you're so ill informed on the matter.  PS3 development was nothing like ps4. They are polar opposites.  Saying they're used to HD is also a mute point.  The HD games now are way more detailed.  

 

Answer these two points you continue to dodge. 

 

#1 if a dev team has 200 people what's wrong with 5 of them remastering the last game?  it helps fund the current game,  fills the droughts and keeps the fans happy while they wait or its perfect for series new comers.  It might also allow the publisher to judge demand for next mainline entry so they can invest wisely.  

 

#2 those 5 guys who do the remaster would probably be sitting around waiting for their part of the main project if they weren't on the remaster.  So it's more productive.  

 

There is demand for them so we get them.  It's all good my friend :)

Except PS4's architecture is designed to be similar to PCs and thus make development easier so yes it is an excuse, you don't seem to understand publishers and developers, many of them would rather just release remasters and lower the amount of new games they have to release over a gen as it's cheaper and requires less effort and risk. Remasters can be made by a lab monkey for all we care developers will still use them as an easy option and say "Development is harder and takes twice as long" for people like you to eat up despite the fact that Sony and MS made things easier and the are tools that make development far more convenient and easier.

This is why people weren't happy with developers, a few remasters is one thing but a slew of them is worrying much like when DLC began to get exploited.