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Soundwave said:

Yeah but the mobile version only has to be a on 5-6 inch screen so aliasing doesn't matter as much. The home console version can run at 1080P with AA, it doesn't matter so much on a portable, you certainly don't need 1080P for a small portable screen, hell I find for resolution 960x540 on the Vita looks perfectly fine for image quality at that ballpark of screen size. 

PowerVR already has the GT7900, that's even beyond the A9X, Nvidia likely will have the successor the Tegra X1 later this year too. 

The A9X is used for iPads and they most certainly don't feature 5-6 inch screens ... 

WITHOUT taking throttling into account the A9X has a lower perf at 1080p in the iPad Pro than the A9 at 540p in the iPhone 6s so the latter is arguably closer at been able to deliver console like graphics than former with comparable amount of perceived aliasing ...

And do you know why Apple isn't using the GT7900 ? 

The Tegra X1 has already salvaged it's own transistor density gains and so I expect most of the improvement on it's successor to come from them using a FinFET structure. I give them a 50% better perf/wat at BEST ...