By using this site, you agree to our Privacy Policy and our Terms of Use. Close

@ mrstickball

Cell prcoessor (right now, a piece of junk, and every dev has said they can't use it properly
There's a learning curve but developers are already mastering the cell faster than I personally expected. Problems relate more to multi-platform developers who have to learn PS3 specific development tactics and have to make PS3 specific adjustments to their game engines if they want to harvest some of the PS3's true potential. In July 2005 I wrote:
I understand that games developers may not be too fond of the idea of having to learn new ways to write their software. But according to the article at least they do seem to believe that multithreaded software is the way forward.
t will probably take some time before developers manage to get the most out of this platform, as has for example also been the case with the classic Amiga chipsets. The early Amiga games don't compare well to the complex graphics used by for instance game like Elfmania or Lion Heart.
So maybe this is why I am not as surprized as others by some PR statements. Please note, many actual developers are loving what's possible with the Cell, it's mostly the company PR spokesman who don't like this, allowing their devs to learn and additional dev costs for the PS3 version isn't what they like to do ($$$), so they rather make versions near identical across platforms. So I expect the most impressive games we will see from PS3-only projects (Sony projects, partner projects).



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales