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curl-6 said:
Alkibiádēs said:

And people will still call it a lazy remaster despite all the retexturing, much improved controls (thanks to the gamepad), better Epona and swimming controls, faster animations (especially climbing), Cave of Shadows, increased rupee count, new wallet that can hold up to 9999 rupees, chests stay open even if you have no more room for rupees, new Poe lantern that we don't know what it does, new hard mode, less tears to collect, improved loading times, changing from Link to Wolf Link without talking to Midna, etc.

Remasters like Shadow of the Colossus barely even redid textures and didn't get nearly as much hate.

The thing is, with remasters like Ocarina 3D, Majora 3D, and Wind Waker HD, Nintendo set a high bar as far as making remasters where the visual overhaul over the original was immediately and hugely noticeable. 

TPHD is more of a "standard" remaster, the kind most companies produce, which means it seems underwhelming compared to Nintendo's usual high standards in this department.

A true remaster of Twilight Princess would need a complete graphical overhaul, making it more of a remake than remaster. That would mean new assets, new character models, new textures, and all of that wouldn't be cheap. It would need at least need a mid level budget and quite more time which could possibly hinder and slow down production of other possible games.  Probably the main reason they outsourced it instead of giving it the in house treatment.