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JNK said:
LipeJJ said:
Eh, I kinda of agree with you, but not for the reasons stated. I mean, I don't see visuals stopping to significantly increase in quality. Look at our current games... they may look good, but they're also far from current CGIs. We still have a hard time making games that look as good as early 2000's animation movies.

If visuals get stagnant, this will probably happen after the 10th generation, but I'm sure this won't happen. Cause, you know, there are always many things to improve even if the visuals cannot anymore; like seamless gameplay (loading free), bigger amount of NPCs on screen at the same time, bigger and more detailed worlds, more destructible enviroments, etc.

the problem is not only the hardware which wont get strong enough fast enough, but also the budgets. As prettier games will get, as more expensive they will be. But games do still sell around the same as 10 years ago. So i really doubt we will get much better graphics, it wont be profitable anymore.

Also I agree that there will always be more things to improve, but besides enthusiats, most average gamers wont care. They will be satisfied. Its similar to 4k. You can always went higher, but full hd is already super sharp and there just isnt a big interest in even sharper images.

This is true but only to some extent. There will always be friendly (and good) engines like Unreal Engine 4, that is actually free for most devs to acquire right now and is able to produce great visuals without an enormously big budget. In the future we'll have more engines that are easy and cheap to use, and yet allows many possibilities and great visuals; it's a trend.



Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won