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RolStoppable said:
spemanig said:

There's no other way to read that.

Because carts are significantly more expensive than disks of equal space value. If I'm EA and I'm developing Mass Effect Andromeda for XBO, PS4, and NX, let's say I'm making them all 100% equal ports, feature wise. Now it's time to maufacture. Let's say it costs $.10 per disk or whatever to manucacture one physical copy of the game on PS4 and XBO. It'll cost $1 for the same thing on NX in a good scenario because of carts. Now let's pretend that each port shipped 1m copies. That means EA spent $100,000 manufactuing disks for the PS4 version, and $100,000 manufacturing disks for the XBO version, but $1m manufacturing cartridges for an identical product on the NX.

Now obviously those numbers are made up. The difference could be more, or they could be less, but no matter what the difference in price will be significant. And that would royally piss of anyone trying to make money off a product. Unless you think Nintendo would be willing to lower their royalties per cart or artificially inflate the prices of carts just to accomedate them, third parties absolutely will not support a platform with carts. Not with multiplats.

So in your hypothetical scenario, third parties would choose to miss out on $30m because it would cost them $900k more to earn those millions.

In this hypothetical scenario, EA should just make the NX version digital only. If consumers are so ready and willing to adapt as claimed, it would work.