AlfredoTurkey said:
I was just speaking from a business point of view. Obviously, the game isn't selling so there's really no loss on their end. |
From a business point of view they should offer a weak platformer/tech demo on their primary selling system as 50% of the psn+ games that month? I really doubt from a business point of view that annoying their fans with large downloads of bargin bin stuff is what they would want, not to mention the fact that as a psn+ title a lot of people download them and possibly play them for 5 mins and move on if it isn't their cup of tea, Knack is objectively not going to be a the majority of peoples cup of tea based on the ratings and it's a 36.5gb download and installation, that is a lot of pointless bandwidth to push out from PSN servers on a game that most people will not be thankful for.
Who benifits from Knack being a psn+ game is my question to you?
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