zorg1000 said:
Guitar Hero/Rock Band did not die out of lack of interest, they died due to their publishers milking them for all they were worth and releasing 10+ versions each over the course of 3 years. Overflooded, even though people still enjoyed those games, they weren't going to buy 5 versions of the same game in a year. I know Just Dance was there at launch, I never said otherwise, my words were, "the annual Just Dance title". Good god, do I have to explain this again, this has got to be the third or fourth time now. On 3DS/Wii U, they launched with a couple causal titles then nothing for 8-9 months then a few casual games during the holiday then another 8-9 months before anything notable. And I also originally listed another 3-4 reasons why casuals did not move over to 3DS/Wii U such as price/marketing/design, there wasn't any single isolated reason, it was a combination of multiple factors. |
People lost interest BECAUSE they were being milked. Thats common sense, other wise the newer GH and RBs would be doing much better, but they are not even though they had a break for years. Genres die out and get less popular. 2d platformers ruled the roost now if it isnt made by Ninty good luck at retail. And you're still wrong about Just Dance because all systems have been getting them annually, except maybe last gens.
We're gonna have to agree to disagree then, if they released more casual titles they STILL would not have come back for reasons you already listed, especially since the more popular ones did get released and flopped but you keep ignoring the flop part, had they actual sold you would have an argument.







