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Soundwave said:
zorg1000 said:
oniyide said:
zorg1000 said:

 

Thank you for acknowledging the latter point though. Casual gaming is its own market with its own quirks to it. But that point also illustrates why it's very hard for Nintendo to keep casuals. 

Just because they made Wii Sports and Wii Fit didn't mean anything to casuals once they get tired of that type of game. It's all about what do you have today and repeating on casual success is very difficult. Nintendo could not do it with Wii Music and Nintendo Land. 

And yes absolutely we see this continue on mobile too, makers of blockbusters like Angry Birds and Candy Crush are having trouble finding that next big hit. 

The casual market is like the pop music market ... just because you have a pop music hit, doesn't mean the audience is going to like that same song or artist forever, the audience is fickle in what they like. 

Hardcore gamers are different (I'm not saying better, just different) in the sense that once they like something they tend to like it for a looooooong ass time. Franchises like GTA, Zelda, Street Fighter, Call of Duty, Mario, Madden, Pokemon, have fanbases that now span multiple decades. 

 

the whole "they werent catered too argument falls apart"