By using this site, you agree to our Privacy Policy and our Terms of Use. Close
zorg1000 said:
oniyide said:

if this is true why isnt 3ds doing DS or even Wii numbers? why did the 3ds version of say, Nintendogs not do anywhere near the numbers of the DS one?



 

Well its hard to argue that Nintendo hasn't actively tried supporting them to the same extent that they did on DS. One thing is we saw a handful of big casual releases in a small time frame.

Nintendogs-August 2005 (also a price cut)

Mario Kart DS-November 2005

Animal Crossing: Wild World-December 2005

Brain Age-April 2006

New Super Mario Bros.-May 2006 (much sleeker/stylish revision)

Big Brain Academy-June 2006

From there things started to snowball with Nintendo & 3rd parties continuing to provide new casual-friendly experiences on a consistent basis over the next few years, Cooking/Gardening Mama, Professor Layton, Guitar Hero, Imagine Series, Style Savvy, Art Academy, Personal Trainer Series, Flash Focus, Rhythm Heaven, WarioWare, Scribblenauts, etc.

3DS has not had nearly the number of casual focused software released for it and Nintendo made mistakes in terms of design, price and marketing which hurt the device.

Another massive point that people forget or ignore is that the majority of R&D for 3DS happened before the mobile gaming market exploded in popularity. It was designed as if they had no mobile competitors since the mobile gaming scene was not nearly as large in 2006-2009 when the device was being designed. That's what is interesting going forward, NX will be the first device built from the ground up after the mobile market became mainstream, I'm really interested in seeing how they adapt.

 

a good chunk of the games you mentioned had follow ups on 3DS, they didnt do too good, so what were they suppossed to do? Keep making games in the series that clearly people didnt care for too much anymore? What would have been the excuse then? I will say that marketing and price hurt it more than anything. Whats interesting and what people want to ignore is that those games were NEVER going to sustain those kinds of numbers. You can even look at the WIi games for proof by the 3rd iteration of a game the numbers drop drastically. Zumba, Carnival Games, Deca Sports all of them dropped more and more despite Wii user base getting bigger and bigger. 

As for the RnD thats on Ninty for underestimating cell phones and tablets, but we will see what they do now.