Teeqoz said:
They don't sell to the same demographic, so the impact probably wouldn't be very big.
Nitendo droughts would increase..... on home consoles. There is no way 7-8 multiplat home console games per gen will take more development resources than having their own home console which they need to support all by themselves. And at the same time, a lot off resources used on smaller home console projects will be freed and shifted to support of their handheld, so their handheld software output would still be better.
Mario Kart could probably sell at least 10 million on the userbase of PS/XB, Smash Bros at least 5 million, Zelda at least 5 million, Mario like 7 million. I doubt that the teams resposible for those games would be making projects selling those kinda numbers on the next Nintendo handheld, unless they're gonna start releasing two Mario Karts per gen etc. which is a slippery slope, and could end up just cannibalizing itself.
Even if we were to say that it would lead to 5 million of their handhelds not being sold (which is a gargantuan number, especially in relation to how moderate my estimates for the sales of the Nintendo franchises as multiplat home console titles were), it becomes a question of wether the extra software sales compared to what hypothetical handheld games those teams would be making is enough to outweigh the loss in hardware and software sales for their handheld caused by those titles not being exclusively for that platform anymore.
Personally I think that if Nintendo do leave the home console market, they would be better of releasing a few of their mainstream-appealing franchises as multiplat home consoles than they would be by shifting all support to their handhelds. Their handhelds would still get more support than currently (heck, even substantially more), and they'd retain some massive software sales from their huge mainstream titles by releasing them as home console multiplats.
|