It was ceartainly the best move to periodically keep releasing content.I still think the game launched with low content, and that is something I hope they dont repeat with the sequel, but yeah, the content-over-time aproach was a stroke of genius.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1







