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Oddly enough, this game's tearing was less noticeable and non-existent for me when: 1. Playing on the GamePad only 2. Use a PC monitor.

The combat i thought was pretty fun. I have to agree that a few special moves you buy from that Dwarf guy never seem to execute but the ones that do worked great. The best combos usually end up being repetitive and spammy but feel natural in combat. The hook shot grab you obtained in a dungeon was pretty damn good too.

A lot of the bosses were fun to kill though and there were some moments where you can tackle additional optional dungeons that dropped powerful weapons. This was one thing that was done really well to make the overworld less lifeless since you had to go off the beaten path to find them.

But speaking of dungeons, the puzzles are sometimes incredibly horrible. Very few clues to tell you what a weight button activated when there are multiple ones in a room. This was a major problem when a room is incredibly big and part of it is blocked from your peripheral or wall platforming. Zelda, on the otherhand presents the situation clearly to you most of the time or makes the room at least easy to explore.

Story was horrible and seemed less interestig than the first according to the wikia page and made the game feel like it went forever. And each nrew region got smaller and smaller for some odd reason. The voice acting was really good though.

The loading took forever sometimes as well.