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Seems a bit early in the gen to be saying a lot of this. Most of the big games haven't really come out but we can see a clear push to larger games with increased scope and content. It's also one of the first gens where I really felt small Indie devs could succeed in growing themselves on consoles. I also feel a lot of these arguments could be leveraged at any generation.

As to the business practices:

Remasters help those who didn't own the older consoles catch up with said franchises before they release a new franchise. It also helps the developers learn how to work with the consoles before they release the new iteration of a title.

Episodic games are simply an alternative business model and often stay the price of a full game for a single season.

If you don't like multiplayer only games then simply don't buy them (I don't) and publishers will soon catch on that they're missing out on potential revenue by not having campaigns.

DLC has always been around in one form or another, we just called them expansions before he internet was big. Sure, some DLC is overpriced (most CoD map packs or anything Destiny related), but there are also plenty of devs that treat DLC as a proper expansion (e.g. Witcher 3). Again, just pay for the ones you want.

The Season Pass stuff I honestly don't care for, but the publishers wouldn't do it if gamers didn't pay for it. The solution is for gamers to not buy them, and if they keep going the way they are then I imagine many will lose faith in a Season Pass.

For all of that, it's also worth noting that this is one of the first gens where I can buy a console and start playing a number of games without paying anything extra. There are a lot of F2P games on the consoles now.