curl-6 said:
You can push Wii U's limits at 720p; maximize other elements like shading, effects, asset density, etc rather than raw pixel count. Running at 720p means you only have to draw half as many pixels on screen versus 1080p, which frees up resources to improve other aspects of the graphics, which is why, for example, Xenoblade Chronicles X is a lot more detailed at 720p than Wind Waker HD is at 1080p. 720p is the sweet spot for Wii U in my opinion, where you get the best balance of image quality versus fidelity. |
Yeah, I know this. The game being more advanced than XCX is another factor it being 720p, honestly it looks much better (besides art style). But to be fair, XCX world is probably many times bigger than Zelda.
Bet with Teeqoz for 2 weeks of avatar and sig control that Super Mario Odyssey would ship more than 7m on its first 2 months. The game shipped 9.07m, so I won









