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Nem said:
Darc Requiem said:

I'm honestly consfused at your dislke of how DA handles it's characters while having an affinity for DA:O. Origins was the arguably the darkest game in the franchise. The hard choices you seem to dislike were woven throughout Origins. It was one of the reason I liked the game so much. From the outset of Origins your protagonist is faced with loss. The Human Noble and City Elf origins were especially dark. The Human Noble's whole family is slaughtered except for your elder brother. Your father, mother, sister in law, and your young nephew. The City Elf has his fiance and cousin abducted. Your cousin is raped by the lecherous Bann's son. I could go on. 

I'm not disputing your right to dislike the choices presented and their consequences but they've been consistent. They've been presented that way through the series entirety. If there was sudden change in theme or tone, I'd get it. DA has always had a darker theme. Anderson's equivalent in DA is Duncan and he doesn't make it beyond the tutorial phase of the the first game of the franchise. Anderson on the other hand makes to the climax of ME3.

While I know it's my opinion. I believe DA has the superior narrative. Why? From the beginning of the series through Inquistion. DA had one lead writer. David Gaider. ME, despite being conceived as a Trilogy, changed lead writers and it showed. While DA had changes to it's writing team as well, they had same lead writer. In addition, the writers that came into DA as replacements actually bothered to pay attention to the lore and characterizations. Granted Inquisiton was the end of Gaider's turn as the lead writer but he left the series in great hands. Patrick Weekes was brought over from the ME team to take his place. He was the writer behind the Tuchanka and Rannoch arcs in ME3. Those were the best written parts of ME3. Even people like me, that find ME3 greatly disappointing, enjoyed those arcs. I wish they let him write the whole game...

ME had the better game play in my opinion. DA's gameplay greatly changed between all three entries of the franchise with varying degrees of success. Despite my dislike of the RPG elements be all but eliminated from ME2. The actual gameplay of the franchise got better through ME3 trilogy. I just wish the story telling did the same.

The original theme of ME was dropped completely after the original lead writer, Drew Karpyshyn, left Bioware. This resulted in the sudden "organics vs. synthetics" motivational change for the Reapers. The original motivation of the Reapers was tied to the Dark Energy story point brought up in ME2. I'll try to be brief. The Reapers original motivation was to solve the Dark Energy issue. In ME2, Tali's team on Haelstrom was studying Dholen a star that was aging rapidly. The source of the rapid aging was Dark Energy. The Mass Effect Field technology that powered the ME Universe was the source. The Reapers cycle wipes out all advanced life to stop the proliferation of Dark Energy. This was to buy  time to resolve the problem. Without the Cycle's the dark energy would continue to build, this would cause all stars to exihibit the aging present in Dholen. This would lead to the eventual end of life in the galaxy. Shepard original was going to have the choice destroying the Reapers and hoping the Council races could resovled the dark energy problem or letting the cycle continue to ensuring that some form of life would go on.

 

Well, despite what the storyline could've been mass effect 3 is still a good game. It still has great characters, galaxy impacting events and great gameplay. Surely because you would've prefered a diferent storyline it doesnt magically becomes a bad game.

My problem with DA:I is it poops all over what you accomplished in the previous games, beeing that they are contained stories, unlikely ME wich was a single arc. I worked hard for those ending i got. They were part of my journey on those games. I don't want bioware to bring them back just to poop all over that. I'm fine wirh bringing them back, but their "ending" from the previous game shouldnt be impacted by it. 

My problem with DAI isnt just that though. It was the repetitive and boring objectives aswell as the short main plot. There was toomuch focus on useless secondary tasks.

I didn't dislike ME3 because I wanted different story. I wanted a good story. ME3 doesn't have overall good story. It had its moments but it was terribly inconsistent. The dialogue took a huge step back.

Shepard had more limited options. The bulk of your interactions with you party feature no dialogue wheel. It was like the ME2 conversations with Kasumi and Zaeed.

The story I listed was the original arc. ME3 reminded me of when Spielberg finished AI for Kubrick. The theme changed completely. The theme of Mass Effect was unifying disparate people's against an overwhelming foe. Not "organics versus synthetics. The Geth/Quarian conflict contradicted the  "logic" of the Reapers anyway. The synthetics turning on their masters nonsense The Catalyst spewed didn't apply. The Quarians attacked the Geth and tried to wipe them out. The Geth could have wiped out the Quarians but they let them escape. They even preserved Rannoch for them despite their on going conflict.