zorg1000 said:
-dedicated hardware/software -Amiibo figurines/cards -mobile games/apps -theme park attractions -films/series/anime -health/education products -increased merchandising It's not really that hard to imagine them returning to those level of profits going forward. |
Add in a unified platform(or did your 1st point cover that and I misread it? ) so no console/handheld development cycle splits would potentially mean more games/less development time along with winning back third party developers since that just prints them like $10 a sale and I'd be pretty sure they could get 200k-500k sales on big multiplats at a minimum with the installbase they are expecting so hopefully that + easy development/porting would entice third party developers back.