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For the most part , for a $50 game, $10 goes to retail, $10 to manufacturing, 15-20 to the publisher, and the dev team MIGHT see $10. This depends on how high of an advance they were given. The publisher needs to see their entire loan repaid via sales before the developer gets even a penny of the profits. This is why a lot of dev studios are going independent and doing the digital distribution thing.

In digital distribution, there is no retail, no manufacturing and the dev team acts as its own publisher. So they would get all $50 of that game. Yet, most aren't so greedy, and will pass a lot of those savings along to the customer, selling the game for $20-$30 for digital distribution. The devs still make a lot more money this way as opposed to the traditional approach.

As internet connections grow faster in speed and storage space grows, there will be a much larger shift to digital distribution and a shunning of the publishers by the developers. Think of how more musicians are giving away free music online or selling through their website. No manufacturing, no retail, no record company. Discs in the future will be only used as home storage or for movies, I feel certain of that.