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bdbdbd said:
Thunderbird77 said:You need far better understanding of hardware. Unless the home console's power is completely wasted, the games made for it will need downgrades and optimization to fit the handheld. it's not as expensive as making two games but it costs considerably more than making a single game. Then there are  huge games (like a 3d mario/zelda/metroid) that would cost much more to downgrade and would be stupid to do so anyway, since all platforms need their exclusives.

 

NX is supposed to be a platform, not a console. NX exclusives would be exclusive to NX, whether there will be one or ten NX devices.

You don't get it do you? Nintendo needs games for all its hardware. If it is cheaper than two distinct games, that's the way they're going.

 There are two things: scalability and optimisation. Why would you think Nintendo needs to optimise it's hardware when nobody else isn't. If you have multiplat games PC/X1/PS4, the games aren't optimised a bit. If they have shared everything in game development and hardware side, the middleware should be able to handle the scaling.

But the scaling would still be a better option, as the game would be available on all NX devices. The same game would run on lower settings on weaker hardware.

 

Thunderbird77 said:

Multiple times I said it's not feasible or intelligent to share all games for HH and HC. Some games are good for that, others are not. Nintendo's software output will already be better than the 8th either way, thanks to the same architeture on future systems and HD development experience they aquired. Done here, bye.



 

Why not? If it should the customer to decide which device would fit them better.

A platform = a console = single hardware. Nintendo specifically said the NX is a gaming hardware. Sure, the codename could refer to the projects of both the next handheld and home console, wich will still be two products. By optimizing, it's obvious I mean each game would have to be adjusted for the two hardwares. There's no such thing as making a game and magically run it on different systems with a huge power gap, unless it's pushed back by the handheld power.I already explained too much about why the sharing idea doesn't work for every game and wouldn't be smart even if it did, I won't repeat myself.