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^ I'm not gonna pretend I know everything about the competitive Smash scene because I've only started getting invested in it late 2014 when Smash 4 came out. I mean, I barely know much about the techniques and I can't even do a quarter of the moves pros make in Smash 4 or Melee. I think this holds true for a majority of people who bought Smash all this time. If you think more people brought Brawl just for PM and drove Brawl's already impressive sales (12 million LT sales to how many downloads for Project M?), that's fine. I just don't agree with it.

We're also talking about a franchise that originally was not meant to be competitive-driven. Im sure you know the original game's development history so I won't waste time talking about it. The franchise sorta evolved that way through the grass roots as a small sample of Melee owners thought more could be invested upon the game. Nintendo ultimately tries to cater towards the majority, whether any of us agree with it or not. SourceGaming has mentioned it a lot from their experiences in translating stuff from Nintendo and Sakurai (who I think has been misunderstood/mistranslated a lot) and understanding them as a business.

Sure, Nintendo could do better, as I've said. I just don't think as extreme as you do I guess. I mean, NoA appears to be interested in the competitive Smash scene and Bill Trinen, himself, has participated before and has mentioned notable players on Twitter. Patch notes would be cool, but I like how players experiment and notice any of the changes in each character, especially since players like myself would not be able to spot them. Plus, Smash 4 isn't really overly defensive. It's defensive-oriented, sure, but I've seen plenty of impressive offensive maneuvers, especially as the game evolved.

Again, this is my opinion from what I've seen and what I've read on Reddit and Smashboards. I'm no expert here in the competitive scene, but I'm passionate about Smash as much as any fan, casual or competitive. I thinks it's nice that Nintendo is starting to warm up to the competitive scene of any game they've made.