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5: Alot of different transportation options

We have a horse and a sailcloth. Any additional transport could be cool but really don't care that much. A loftwing would be cool though.

4: Lots of sidequests but also a long interesting main story

Agree. The sidequests in MM were awersome. If that greatness would be combined with a story as good as SS (which I loved) I would be really happy.

3: Multiple towns/villages

Would be nice. Of course Zelda usually gives each race a town which is cool. A few extra settlements here and there would be good.

2: Return of spells

Sure, why not. 

1: Countless things to do in the overworld

Of course I want to see an amazing world with different monsters etc. But honestly I don't care that much about 'things to do' as such. You can do countless things, minigames etc., in GTA but I never really do most of them. I'm of course not against including such things, but for me it is more important that overworld sets the stage for the game's story and sidequests. Like in the WW there wasn't a whole lot to do on the ocean, except looking for treasure (which was fun) and exploring. But it provided an amazing setting.

Ideally, they somehow manage to transfer the idea of SS, in which the world (faron woods, eldin volcano, lanayru dessert) is basically a dungeon in itself, to the open world of Zelda U. Of course the scale is much larger so it can't be just like SS, and it seems like a huge challenge, but if they can implement some sort of dungeon/puzzle/whatever element to it that would be amazing. Aonuma stating he wants to put his own spin on an open world game is promising at least. I want Zelda U to bring something new and creative to table regarding open worlds.

 





Spending warm summer days indoors   

Writing frightening verse

To a buck-toothed girl in Luxembourg

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