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Thunderbird77 said:
potato_hamster said:

Ubisoft and Activision lost millions of dollars as a result of these ports. Why would they bother even putting in the effort of making these games and losing millions if they didn't legitimately think they had a shot of at least breaking even? Do you think these companies enjoy throwing away millions of dollars? Not try? How about they decided that it was better to not spend good money over bad. I highly doubt a bigger, much more expensive push in marketing, features, price point etc. would have led to sales that would have gotten that added money back.



Source? None? I thought so.



Well I'm just curious how much you think making that game for Wii U cost. I guarantee the development budget alone, based on my experience developing console video games, was at least 2-3 million dollars. (For example, I was once part of a team of 20-25 who ported a PS3 game to the Vita, we had 12 months to do the port, and our contract to the publisher was 2.4 million dolllars). That's not counting marketing, certification with Nintendo, printing and shipping the games etc. These things cost hundreds of thousands of dollars, if not millions depending on how much these publishers are willing to be spend. But let's be consertative. Let's say that Assassin's Creed 3 and Black Ops 2 total expense for their publishers was only $3 million.

Assassin's creed III and Black Ops 2 only sold 350,000, and publishers make, on average about $18 - $25 per copy solid. Which means at maximum $1 million income based on sales for the publishers of these games.

... What's 1,000,000 - 3,000,000?

Ohh. Ohh right. That would be millions of dollars in losses.