That's a difficult balance. History says that battery life is second perhaps only to the exclusive games themselves in importance when it comes to handhelds... It seems anything under 4 hours just about dooms it. Many technically superior handhelds have been sunk by short battery life as, after all, the whole point is for it to be portable.
If they really want to make the handheld capable of running games akin to what will be on their main console, though, that could prove very difficult while maintaining a reasonable price... Perhaps the home console is weaker than most expect?
Very curious to see how this plays out.







