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Roronaa_chan said:

I think it's more to do with being too used to doing similar things in other games than the game itself (which even does some of those things better than those other ones).

One of those things where even improvements can't quite shake off the over familiarity. It didn't it affect me as much as I haven't played AC since 2 and I avoid about half or more of these types of games but still somewhat of an issue. I can imagine that someone who plays most of them found it more boring, unless they are obsessed with the genre.

Maybe if there is no more Arkham after Knight and the AC rumours are true, SoM2 will have its own, more privileged space.

Replacing some of the more menial tasks with more story would also be better. Even if it's just more cutscenes instead of gameplay sections, still better than boring side quests that pad playtime

Regardless, it's better than AC for sure.

 

That doesn't explain why W:TFNO is a fun game, though. It doesn't do anything original (maybe the choice given the very first hours? But there's a lot of games that also offer choice and consequence), yet it never gets old, even though familiarity is definitively here. Gunplay being solid is definitively a bonus, but then again, SoM's swordfight wasn't bad in any means.