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Soundwave said:
freebs2 said:
Mummelmann said:
zorg1000 said:
RolStoppable said:
Nintendo isn't going to raise a wall between casual and hardcore gaming.

 

I think it is more likely that they will try to bridge the gap and make games designed to appeal to both sides.

 

That's basically what they attempted with the Wii U and its hardware design though; it didn't work out so well. I think it's a fairly bad idea to chase both markets in one product or setup. If the NX is indeed two consoles in one, they would be better off tailoring each unit to specific demographics and markets. The "one size fits all" marketing ploy is something only John Lucas sees as possible and it has never succeeded, not hugely at any rate.
Look at the iPhone, for instance, massively popular with more casual consumers but almost universally shunned by tech fanatics, Volkswagen Golf sells million to more casual drivers while it doesn't really appeal to those who want more excitement in their cars.
You can modify both the iPhone and Golf by offering a range of models with different specs, made so to appeal to customers with different preferences, but the products at their core, and their basic appeal, will still apply mostly to one specific overall group in the vast majority of cases.

If you chase two rabbits, you'll lose them both. This is exactly what happened with the Wii U and it could be seen coming from a mile off. Let's hope they don't repeat their mistakes and aim properly this time instead of attemting mass appeal and hardcore appeal all at once with one product.

I agree. But generally a radical innovative product in a mature industry is defined by segmenting the market in different and original ways. We are accustomed to distinguish between hardcore and casual gamers because of games like WiiSports, Brain Age, Nintendogs, Just Dance etc. etc. Before that we didn't make such distinction even though it's quite clear there are always been more passionate and more occasional players.

Nintendo won't raise a bar between casual and harcore games, because their new system will likely be designed with a different maket segmentation in mind, hence its target will be trasversal to casual and hardcore players and also trasversal in terms of plaforms adopted (Smart devices, handhelds, console and PCs). That's the reason why they are a creating a cross platform account system.

In other words, the aim is to render the difference between hardcore and casual gamers irrilevant.



 

There's nothing wrong with market segmenatation. Some people are confusing this as a problem when it's not. If for a certain group of gamers a dedicated home console/portable just has the features/functionality that can create the games that scratch their particular itch .... *great*. For casuals if smart devices that provide tons of free games that are constantly updated with new content, on a shiny big HD display, with no complicated buttons or joysticks needed ... *great*. 

What the Wii addressed was not market segementation but a lack of games being made for casuals in 2006 period, which is no longer a problem today as thousands of games are available for this audience now, just in a different way. 

Market segmentation is just the sign of a good, maturing, evolving market. Some people like Coca-Cola. Some people like Sprite. That doesn't mean you can mix both and both crowds will like it, in fact, what is far more likely is you end up creating a drink that no one likes because it ruins the unique individual flavor of both. 

And that is (one of) the problem with the Wii U .. it's a system that wants to be something "both sides" can enjoy, but it ends up being a product that is dissatisfying to both groups. 

You pick one side of the road to walk on, if you chose to walk down the middle of the road, don't complain when you get run over. 

Maybe it's time to accept as well that what the smart device gaming market is may be the natural evolution of where casual gaming was always destined to go. Nintendo's strategy of like forcing casuals to wait for one "Wii _____" title every 18 months or something or "wait for Vitality Sensor" was likely not to work forever. The smart OS ecosystem just is more "exciting" ... there's more games, more constant updates, not to mention new phones/tablets, etc. etc. The Wii/DS are quite frankly "boring" by comparison. 

Beyond just the "free" games, I can see why casuals from their POV (even if I don't share their gaming tastes) really love smart devices. 

I think you can please both sides -- casuals and core gamers -- but honestly, for the first 1 1/2 years of the Wii U's life, it looked like Nintendo did not give a damn about either because they had a very underwhelming game library that lacked a real system seller (Mario 3D World was a good game but it fell short of what people expect from a mainline 3D Mario) until MK8 came out and by that time it was already too late.

Also, I believe the casual crowd didn't leave Nintendo rather than Nintendo just didn't provide anything to attract them to buy the Wii U -- and no, I don't think HD updates to Wii Sports and Wii Fit were going to make casuals buy an expensive piece of hardware when they already had those games on the Wii that accomplished the same thing.  If Nintendo had come up with a compelling new game with a unique concept for the casual crowd on the Wii U then I think they would have came over.  Instead Nintendo just kind of slapped the Wii label on with Wii U, went through the motions and expected lighting to strike twice without any meaningful software to court the casual crowd with.