RolStoppable said:
Sales numbers and used game prices can be used as metrics to determine the value of a game. Based on those, the games weren't worth $50. Percentage of games made, of course. What else would it be? If you don't even know the definition of a term (in this case, success rate), why do you rush to post a counter-argument? A counter-argument that obviously doesn't work because you don't know what you are arguing against in the first place. |
So by that logic would you agree that the casual games were worth 50? cause its cool if you think that.
They made more these casual games than anything else, so that would lead me to believe they were a success otherwise why keep making them? The better the game sold the more successful, thats how its always been, dont know why you are ignoring that.