MTZehvor said:
Couple things. Firstly, up until a recent hiring spree in mid-2014, Retro was roughly half the size of Monolith Soft; a comparison between the two in terms of total output is entirely unfair. They're still 25% smaller and are still restricted to one development studio, whereas Monolith has two (one in Tokyo and one in Kyoto). Secondly, very minor note, but if you're including re-releases in your comparison, Retro also developed DKCR 3D. |
Then, let's split into 2.
Monolith still developed 4.5 games, more than those 3 that Retro did, with one of them being Xenoblade X and a port of a massive game like Xenoblade. Retro does not have anything to win this comparision.
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